Dissertation
Dissertation > Industrial Technology > Automation technology,computer technology > Computing technology,computer technology > Computer software > Program design,software engineering > Software Engineering > Software Development

The Design of Individual Facial Game Engine and Key Technology

Author FuLiMei
Tutor LiuXiaoDan
School Liaoning Normal University
Course Computer Applications
Keywords 3D game engine Neutral face model Feature Constraints Deform Texture mapping mapping
CLC TP311.52
Type Master's thesis
Year 2007
Downloads 149
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With the development of China 's digital entertainment industry , as online games core game engine technology , especially in the study of the 3D game engine is very valuable . As the most important external characteristics of the face , plays a very important role in a person - to - person communication in the exchange process . It is able to pass the many non-verbal information to enhance understanding and emotional expression , and thus become the key of the game character modeling technology , general face model of the specific subject to the attention of more and more companies in the gaming scene . In order to meet the requirements of the personalized game character modeling accuracy and efficiency must be balanced , the paper design a a photo personalized face game engine . Its main work includes the following aspects : 1 . Designed to face the main structure of the game engine . Defined for the game and can effectively support personalized deformation and real-time display of three-dimensional neutral face model data structure . Method based on orthogonal photos personalized the game human face shape , using two orthogonal face the positive side of the photo synthetic 3D face . First given in the photo of the front and side of the face reflect the face shape features extracted feature points , and then these feature points using radial basis function interpolation method to deform the neutral face model to a specific face model . Photorealistic rendering of personalized face model under different illumination face model and texture model . Positive side photo face texture information on a specific face model , texture mapping, and eventually get a realistic virtual 3D face . Using a feature constraint - based real-time continuous multi-resolution drawing methods to draw models to meet the real-time rendering requirements of the game .

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