Cut in the way of a game
|Keywords||cartoon drawing game sub-culture of creative culture|
In the last century, the Chinese cultural city with the world’s developed countries to narrow the gap between the urban culture, consumer culture, photography and cartoon image as a symbol of the "cartoon drawing" trend domains. Self-rich and distinctive characteristics of the times has been the greatest publicity, it is no longer static, and the solitary one-sided. For the younger generation artists, the so-called "game" and "gibberish" is a brand new way of life attitude, Art is a novel approach. It is using it, a number of young artists in order to be effective deconstruction of traditional values, and then express their new values. This is completely different from the traditional model of the new approach, they remove this become a reality, different lifestyle and the world attention and recognition. These artists to create art with significantly beneath the "game" too. They have very little contact with the intellectual tradition of his works enough to demonstrate that they dislike profound, heavy, serious, serious, with the kind of custom logic, saying that stress is relaxed, physical, exaggeration, emotions and fun. China’s consumer culture in the background, For complex game of the cartoon artists have a sense of creative arts, and in the handling of art. more games from the start of cartoon artists to create a special atmosphere. This is to enable them to set up their own subjective framework, fully highlighted express ideas. Cartoon art as a creative diversity to the new one yuan, with the flat visual style, Asian cultural values, from everyday experience of a large-scale visual resources and the environment, which is quite different from the past practice of the arts, fearless is unprecedented vitality and creativity.