Dissertation > Art > Arts and Crafts > China Arts and Crafts > Business Arts and Crafts

Innovation Design of Information Products Based on Users’ VALS

Author HanZhenYu
Tutor ChenHanQing
School Wuhan University of Technology
Course Art of Design
Keywords Lifestyle Information products Innovative design Phone User Research
CLC J524
Type Master's thesis
Year 2010
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With the change of form of socio-economic development, science and technology continues to progress, mankind has gradually into a completely different from the previous highly developed information society. Material, energy and information into the three basic elements of human existence and social development. It can be said that the human every moment of life are inseparable from the information, the exchange of information to promote the development of the history of human society and the progress of civilization. With the growing advancement of science and technology, technical and production aspects of the problem is no longer a big obstacle, designers are faced with the problem is no longer how to design \The advent of the information age, information products, innovative design opportunities and challenges. Information products as a carrier of information transfer between man and man, man and society and media, while condensation human wisdom, is quiet silence of occupied people's lives, and plays an important role, and the subtle influence of human lifestyle. With a variety of new technologies, the influx of people's lives since the \In the design, however, our designers only do really user-centric, from the user's point of view, by research users basic necessities trips, can be called the people-oriented design, innovation made on the basis of this study design, is consistent with the trend of the future development of the product. User lifestyle including user aspects of life, from the user's point of departure to explore the potential demand of the users, targeted consumer groups, determine the design direction. Firstly, user lifestyles, information products, such as the theory and development status system theory, summarized as follows: the dimensions of the user's lifestyle generations, ethnic, outlook on life, values, communication concept consumer concept, aesthetics and use patterns eight aspects. The combination of theoretical research and case studies summarized both future trends and to provide an effective and viable theoretical basis for follow-up research and design work. Last user survey questionnaire assessment mode through the information collected, the statistical analysis of the data, the 18-25 year-old student at the school is divided into self-entertainment model, fashion model, affordable three groups, for which amused type groups to describe and design analysis. Eventually the theory and practice of combining the use and design practice.

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