The Application of Intelligent Instance Public System in Large-Scale Network Game
|School||South China University of Technology|
|Keywords||Intelligent Instance Publication System (IIPS) MMOG Game Operation|
With the spread of the Internet and people to the pursuit of virtual society, network game arises at the historic moment, from the relatively Single-Player Games to now massively multiplayer online game (MMOG). Network game after the last five to 10 years of rapid development, its structure is moving towards complexity and multi-level direction ,and as the development of 3D technology and computer graphics, the game resources is more and more colorful. In traditionally ,all game resources is integrated in game client , this kind of means not only make the new game resources released slowly and difficulty, and inevitably the client will be very large. In the face of these situation, for each game developer ,how to reduce the impact and influence of resources diversification and the huge client in technology is the urgent problem need to solve.This paper proposes a concise client and optimize the operations of the game solutions-----Intelligent Instance Publication System, and gives the scheme of the specific design and implementation. Intelligent Instance Publication System changed the game architecture, it is reflected in additional game resources server, make resource file with the game framework files separation; Streamline client size, the client will no longer integration all resources of game used, but only integrated part must resources, all other resource file focused on resources server, only when the game of the client needs some kind of resource and it is not local then these resource files can be downloaded through Intelligent Instance Publication System; At the same time, this system provide network adaptive learning ability and different download strategy, according to the network operation dynamic issued control strategy.This paper first analyzes characteristics of the technology in large network game network application, including analysis of the mainstream server architecture, game resources organization and game client size, and also give that large network game operation faces two major problems, one problem is that a traditional game resources organization has not been able to match the resources development, the second is that the traditional resources organization way cause the client infinite expansion, the two existence of the problems to the game operator cause large economic loss and decrease of user experience of players. Then this paper puts forward a solution to the two problems--- Intelligent Instance Publication System. Following in time this paper analyzes the network game’s technology base, the technology in the design and realization of Intelligent Instance Publication System will involve and use these technologies. In the third chapter 4 will be focused on the Intelligent Instance Publication System design of the whole system and each module of the specific design and implementation.