Dissertation
Dissertation > Industrial Technology > Automation technology,computer technology > Computing technology,computer technology > Computer applications > Information processing (information processing) > Pattern Recognition and devices > Image recognition device

Research and Implementation of GPU - based real-time interactive dynamic terrain in the engine

Author HanYu
Tutor ChenLeiZuo
School University of Electronic Science and Technology
Course Applied Computer Technology
Keywords Dynamic Terrain GPU Engine Scene Management
CLC TP391.41
Type Master's thesis
Year 2010
Downloads 92
Quotes 0
Download Dissertation

The terrain rendering the main difficulty is to give users show the real terrain , and to ensure that the required real-time frame rate ( at least 25FPS ) . If you read the terrain height information , without any treatment directly as vertices to render the terrain , this method is difficult to achieve real - time simulation of the effect of rendering large - scale terrain . A lot of terrain rendering technology the resolution algorithm simplified terrain based on LOD (Level of Detail) , proposed to be used to improve terrain simulation framerate . The realism of the terrain you need to the terrain simulation of surface vegetation and terrain surface height and color change to reflect . In this paper, the characteristics of the terrain simulation , focus on outdoor scenes of large-scale dynamic terrain real-time rendering , and the combination of the scene graphics engine management part of the terrain of scheduling . In this paper, the study of dynamic terrain LOD terrain concept , the LOD terrain algorithm usually study is based on camera distance from the surface , and the ups and downs of the terrain itself , to reduce the number of vertices of the GPU processing terrain , from improving efficiency . This article studies the dynamic terrain is based on the object of their role geometric deformation and color changes . GPU-based algorithm , freeing the CPU from the calculation of complex graphics to let GPU and CPU parallel processing . And the latest technology can be convenient and efficient algorithm to achieve pixel level using the GPU . Of mainstream engine based on dynamic terrain to be better applied to the actual own design graphics engine provides rendering management , scene management , I / O control functions . Dynamic terrain algorithm and perfect the embedded scene management module , you can easily update and replacement .

Related Dissertations
More Dissertations